This strange, utterly charming title is unlike any game I've ever played, on a phone or otherwise. And as in Candy Crush, you'll want to keep playing, but the game won't let you. As you do in Pokemon, you (kind of) gather many unique creatures, but they'll be cats. As you do in Animal Crossing, you buy and place furniture, but it's not for your benefit. Let me tell you about an iPhone game called Neko Atsume: Kitty Collector. How to Set Up Two-Factor Authentication.How to Record the Screen on Your Windows PC or Mac.How to Convert YouTube Videos to MP3 Files.How to Save Money on Your Cell Phone Bill. How to Free Up Space on Your iPhone or iPad.How to Block Robotexts and Spam Messages.I used the scrap paper to draw my toys, keeping the limited toy selection: a scratching post, a red ball, and a butterfly chase toy. I cut out the cats and food, with little flaps so I could prop them at an angle, then cut two boxes (one of which I drew on as my yard, and one which would be the storage compartment). Since I wanted to also build the box with that card stock, but planned to draw it in pencil, I also printed three extra empty sheets. pngs of different cats and food cans from the game, and had them printed in heavyweight card stock at Staples. The only other option I could think of was to sell specific cat figurines with toys attached, but I wasn’t very happy with that idea. If my cats are popping up from below, the ground has to be clear, which limits the design possibilities for the toys. On mobile, a plurality (if not majority) of toys go underneath the cat - pillows, cushions, cat trees, and so on. The biggest struggle in translating this game was toys. To incorporate another aspect of the game (the higher quality food attracts more cats, or rarer cats), each food token could be a different weight or shape in order to be recognized and computed by the game. The slot would slowly rotates or lowers the food down to storage, so eventually you’d have to pick it up again in order for the cats to come back. To include the food component, I imagined a food slot - either weight sensitive, or able to recognize the shape of the food token - which would make it more likely for cats to pop up when food is present. The thought just helped me connect to the idea of a box with slots where surprise treats show up. My physical Neko Atsume wouldn’t have anything to do with Christmas, or counting down days even. For those who also don’t know - from my (still limited) understanding, an advent calendar counts the days from December 1st until the 25th, but gamifies it by adding things like chocolate treats, or Polly Pocket accessories, that you open on each day to add some extra joy to the countdown until Christmas. I opened every little compartment on the first day, since no one told me how it was supposed to work. I was given a Polly Pocket advent calendar as a child, before I knew what they were. When thinking about how to translate that into a physical form, my mind immediately went to advent calendars. You say to yourself, “I wonder how Snowball’s doing,” and see her playing with a red ball, and watch and smile for a second before getting back to the real world. It’s the type of game you open up when you’re overwhelmed during a study session and need a break. Compared to your average mobile game, bursting in color and movement, Neko Atsume has a very simple art and animation style - and that’s the appeal. You can also collect all toys, or all yard expansions (to change the look of your yard), or all cat mementos (random objects that cats gift you as they become “regulars” in your yard - basically, once you’ve earned their trust). As the title suggests, the main goal of the game is to collect all cats in your catbook.
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